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1. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
It's still based off mass. Considering the Brutix's align time is shorter than the Drake, the Brutix is the one that is actually the most agile. It's probably to offset the fact the Drake can't fit as many nanos as any of the other BCs because it ...
- by Seleucus Ontuas - at 2013.05.16 18:22:00
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2. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
http://i.imgur.com/tDPzEur.jpg Cute CCP, real cute
- by Seleucus Ontuas - at 2013.05.15 08:37:00
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3. Troubling News from the Warzone. - in Intergalactic Summit [original thread]
Personally, I'd like to move this conversation back to the fact that Pieter is wearing a JUSTK T-shirt!
- by Seleucus Ontuas - at 2013.05.09 05:44:00
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4. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Time to stock up on Prophecies and Feroxes, no reason to use the Brutix and Myrm.
- by Seleucus Ontuas - at 2013.02.12 04:45:00
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5. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Well, I take it from the lateness of the hour that it means Gallente are still stuck with two BCs with Active Rep Bonuses. Though I prefer flying Gallente, looks I'm still stuck flying Caldari and Minmatar. You know, you guys are making it harder ...
- by Seleucus Ontuas - at 2013.02.09 06:51:00
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6. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Looks to me like you guys might want to edit your Dev Blog and clarify that the new skills being added to Command Ships are the generic bonuses and the link skills, aka Armor Warfare Specialist, Information Warfare Specialist, etc.
- by Seleucus Ontuas - at 2013.02.07 18:25:00
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7. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Roime wrote: No, because it has 6 lows, so the shield fit has ample room to fit an OD or nano even after fitting more magstabs and TEs than the armor fit. Oh ! My bad ! I forget you were required to fit all your si...
- by Seleucus Ontuas - at 2013.02.05 00:25:00
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8. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
So when is either the Myrmidon or the Brutix losing its active rep bonus? I highly suggest the Myrmidon lose it's active rep bonus, otherwise you have 2 Drone boats with Bonuses to Drone Damage and Armor Tanking, which makes them overlap quite a bit.
- by Seleucus Ontuas - at 2013.02.03 04:46:00
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9. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
fukier wrote: dont see this mentioned but on sisi the skill armor resistance phasing now reduces RAT by 10% for cycle and 5% to cap usuage per level That's how it is on Tranquility. They changed it a while ago.
- by Seleucus Ontuas - at 2013.01.30 01:22:00
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10. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
mynnna wrote: Freighdee Katt wrote: Seleucus Ontuas wrote: Fozzie, this feels a bit like a let down. C'mon man, either the Brutix or the Myrmidon has to lose the rep bonus. I've been using the Ferox as a fleet ship since January, but I'd ...
- by Seleucus Ontuas - at 2013.01.23 20:38:00
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11. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Yun Kuai wrote: Fozzie, you have time to be a hero for the Federation. Make the brutix a viable fleet ship that has two bonuses that are useable for fights involving more than 2 people. +1 Fozzie, this feels a bit li...
- by Seleucus Ontuas - at 2013.01.23 19:19:00
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12. Ship Balancing - What do we know yet - BC and BS - in Ships and Modules [original thread]
Liang Nuren wrote: The Imperial Star Destroyer is losing a slot, which brings its fittings roughly back to what they used to be - just lacking a utility high. It's gaining some mass, losing a few EHP, losing a bit of cap... nothing too spectacu...
- by Seleucus Ontuas - at 2013.01.23 04:24:00
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13. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update. Since we've announced it in CCP Seagull's Devblog , I can let you all know that the Combat BC balance pass ...
- by Seleucus Ontuas - at 2013.01.16 18:59:00
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14. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
At the very least, if the concept is for the Ferox to be a Railgun platform, it needs some extra powergrid. Fitting a full set of 250mm takes 1309 PG, assuming AWU V (which most people don't have) out of the Ferox's new total of 1375, assuming Eng...
- by Seleucus Ontuas - at 2013.01.10 19:21:00
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15. Evefit project: pyfa 1.1.8 (Inferno 1.1) - in Ships and Modules [original thread]
I don't know if this has already been reported, but one of the changes Retribution brought was GMP affecting HAMs. Pyfa 1.1.12 doesn't seem to have this in. I'm reading 215 explosion radius with Rage HAMs when it should be 161.5.
- by Seleucus Ontuas - at 2013.01.01 06:33:00
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16. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
The ability to select which wallet division POCO taxes went into.
- by Seleucus Ontuas - at 2012.11.01 21:12:00
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17. dread is it really that scary - in Ships and Modules [original thread]
Huttan Funaila wrote: Seleucus Ontuas wrote: De'Veldrin wrote: Against sub-caps, they are LOL-useless. You can't track them, and even if they sit still you won't hit them. http://www.youtube.com/watch?v=R2ti9DFeRMI Alright. If I thin...
- by Seleucus Ontuas - at 2012.10.31 12:06:00
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18. dread is it really that scary - in Ships and Modules [original thread]
De'Veldrin wrote: Against sub-caps, they are LOL-useless. You can't track them, and even if they sit still you won't hit them. http://www.youtube.com/watch?v=R2ti9DFeRMI
- by Seleucus Ontuas - at 2012.10.30 22:28:00
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19. Announcement:Duality Open Period - 19/10 to 23/10 - in Test Server Feedback [original thread]
The new location of the active modules on a target in the hud is currently obscuring the distance the target is to you. Also, I have to ask; the new animations for the guns, is that going to stay? What I mean by this is that before there was a vi...
- by Seleucus Ontuas - at 2012.10.20 10:26:00
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20. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
I would like to point out that the current iteration of Attack, Support, and EW Cruisers are currently out on Duality.
- by Seleucus Ontuas - at 2012.10.20 10:14:00
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